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Unit 5 · Relaks Minda
Unit 5

Relaks Minda

Permainan Lontar Pundi Kacang!
Tiga pemain: Amir, Bella dan Chong. Setiap pemain melontar pundi kacang 3 kali ke atas grid.
Baca kedudukan pundi, lihat jadual markah, dan kira jumlah. Markah tertinggi menang!

Relaks Minda
沙包 = pundi kacang;丢 = lontar;分数表 = jadual markah 这一课用游戏复习整章。地上画一个 5 × 5 的网格,每格有一个图案。Amir、Bella、Chong 三个人轮流把沙包丢到网格上,每人丢 3 次。沙包落在哪一格,就读出那一格的位置,再查分数表看那个图案几分,最后把 3 次的分数加起来,分数最高的人赢。 例子:沙包落在星星那一格,星星是 5 分。 注意:要先读对位置,才找得到对的图案,分数才会对。
bean bag = pundi kacang; throw = lontar; score table = jadual markah This unit reviews the whole chapter with a game. A 5 by 5 grid is drawn on the floor with a picture in every box. Amir, Bella and Chong take turns throwing a bean bag onto the grid, 3 times each. Wherever the bag lands, read that box's position, look up the picture's score in the table, and add the 3 scores together. The highest total wins. Example: if the bag lands on a star, the star is worth 5 points. Watch out: the position must be read correctly first, or you will find the wrong picture and the wrong score.
Peraturan

Jadual markah

Kedudukan → objek → markah

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objek⭐🍎🐟🌸🍃
markah54321

Pundi di atas garis → lontar semula

规则 = peraturan;分数 = markah;压线 = di atas garis 分数表写着:星星 5 分、苹果 4 分、鱼 3 分、花 2 分、叶子 1 分。每丢一次,先读沙包所在的格子,照样先写字母再写数字;然后看那一格是什么图案,再从分数表找出分数,记下来。如果沙包压在线上,说不出是哪一格,这一次不算,要重新丢。 例子:沙包落在 A1,那里是星星,记 5 分。 注意:压线不能自己挑一格算分,一定要重丢,这样比赛才公平。
rules = peraturan; points = markah; on the line = di atas garis The score table says: star 5 points, apple 4, fish 3, flower 2 and leaf 1. After every throw, first read the box where the bag landed, letter first and then number as always; then see which picture is in that box and look up its score. If the bag lands on a line, no single box can be named, so that throw does not count and the player throws again. Example: a bag landing on A1 finds a star, so it scores 5 points. Watch out: a bag on a line must be thrown again; choosing a box yourself would not be fair play.
Lontaran 1 · Amir

Objek apakah di petak itu? Berapa markah?

Pundi Amir jatuh di: D3

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Markah: ⭐ 5  ·  🍎 4  ·  🐟 3  ·  🌸 2  ·  🍃 1

第一次 = lontaran 1;落在 = jatuh di Amir 的沙包落在 D3。在下面找到 D,沿着这一列往上数到第 3 排,那一格是星星,查分数表是 5 分。叶子 1 分在 C4,是把 D3 的字母和数字对调后找到的格子;鱼 3 分在 D4,往上多走了一排。 例子:落在 E1 是鱼,得 3 分。 注意:先找格子,再看图案,最后才查分数,三步不要跳。
first throw = lontaran 1; lands on = jatuh di Amir's bag lands on D3. Find D along the bottom and go up that column to row 3; that box holds a star, which the score table makes 5 points. The leaf worth 1 point is at C4, the box you reach by swapping the letter and number of D3, and the fish worth 3 is at D4, one row too high. Example: landing on E1 finds a fish, worth 3 points. Watch out: find the box, then the picture, then the score, without skipping a step.
Jumlah · Amir

Berapakah jumlah markah Amir?

Lontaran Amir: D3, B4, E5

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Markah: ⭐ 5  ·  🍎 4  ·  🐟 3  ·  🌸 2  ·  🍃 1

总分 = jumlah markah;三次 = tiga lontaran Amir 三次落在 D3、B4、E5。D3 是星星 5 分;B4 是苹果 4 分;E5 是最右上角的苹果,也是 4 分。总分 5 + 4 + 4 = 13 分。6 分是三个位置都把字母数字对调后读到的格子加起来;9 分是只加了两次,漏了 E5。 例子:三次都落在叶子,只得 1 + 1 + 1 = 3 分。 注意:丢了几次就要加几个分数,加完数一数有没有漏。
total score = jumlah markah; three throws = tiga lontaran Amir's three throws land on D3, B4 and E5. D3 is a star, 5 points; B4 is an apple, 4 points; E5, the top-right corner, is also an apple, 4 points. The total is 5 + 4 + 4 = 13 points. 6 points comes from swapping the letter and number of all three positions, and 9 points adds only two throws and leaves out E5. Example: three throws that all land on leaves score only 1 + 1 + 1 = 3 points. Watch out: add one score for every throw, then count to make sure none is missing.
Lontaran Bella

Kedudukan dan markah

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配分数 = padankan markah Bella 的沙包落在四个格子。A5 是最左上角的叶子,1 分。C1 是中间一列最下面的苹果,4 分。B2 是左边第二列、下面第二排的花,2 分。E2 是最右边一列、下面第二排的鱼,3 分。四个分数都不一样,读错一格就会配错。 例子:A1 是星星 5 分,跟 A5 同一列,却是最高分。 注意:B2 和 E2 都在 baris 2,要靠字母分左右。
matching scores = padankan markah Bella's bag lands in four boxes. A5, the top-left corner, is a leaf worth 1 point. C1, the bottom of the middle column, is an apple worth 4. B2, second column and second row, is a flower worth 2. E2, the right-most column in the second row, is a fish worth 3. All four scores differ, so misreading one box spoils the match. Example: A1 is a star worth 5 points, in the same column as A5 but the highest score. Watch out: B2 and E2 are both in row 2, so the letter decides left or right.
Keputusan

Siapa menang?

Amir: D3, B4, E5  ·  Bella: A5, C1, E2  ·  Chong: C5, A2, E1

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Markah: ⭐ 5  ·  🍎 4  ·  🐟 3  ·  🌸 2  ·  🍃 1

胜出者 = pemenang;比较 = bandingkan 把每个人的分数加起来。Amir:星星 5 + 苹果 4 + 苹果 4 = 13。Bella:叶子 1 + 苹果 4 + 鱼 3 = 8。Chong:C5 星星 5 + A2 苹果 4 + E1 鱼 3 = 12。13 最大,所以 Amir 赢。Chong 只差 1 分,很接近;Bella 最少。 例子:如果 Chong 的 E1 换成 A1 星星,他就有 14 分,会赢。 注意:要算完三个人才比较,不要看到一个大分数就停。
winner = pemenang; compare = bandingkan Add up each player's points. Amir: star 5 + apple 4 + apple 4 = 13. Bella: leaf 1 + apple 4 + fish 3 = 8. Chong: C5 star 5 + A2 apple 4 + E1 fish 3 = 12. 13 is the largest, so Amir wins. Chong is only 1 point behind, and Bella has the fewest. Example: if Chong's E1 had been A1, a star, he would have 14 points and win. Watch out: work out all three totals before comparing; do not stop at the first big number.
Pusingan 2 · Chong

Pundi Chong mesti jatuh di petak mana?

Chong: A1 + E4 = ? → mahu 10 markah

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Markah: ⭐ 5  ·  🍎 4  ·  🐟 3  ·  🌸 2  ·  🍃 1

反过来找 = cari kedudukan daripada markah Chong 前两次:A1 星星 5 分,E4 花 2 分,一共 7 分。要刚好 10 分,还差 10 − 7 = 3 分,3 分是鱼。选项里 A3 是鱼,所以答案是 A3。C1 是苹果 4 分,会变成 11 分;B3 是叶子 1 分,只有 8 分。 例子:如果已经有 9 分,要刚好 10 分,就要丢中 1 分的叶子。 注意:先算还差几分,再找那个分数的图案,最后读位置。
working backwards = cari kedudukan daripada markah Chong's first two throws are A1, a star worth 5, and E4, a flower worth 2, making 7 points. To reach exactly 10 he needs 10 − 7 = 3 more points, and 3 points is a fish. Among the options, A3 holds a fish, so the answer is A3. C1 is an apple worth 4, giving 11, and B3 is a leaf worth 1, giving only 8. Example: with 9 points already, hitting exactly 10 needs a leaf worth 1. Watch out: work out how many points are missing, find a picture with that score, then read its position.
Ringkasan

Syabas!

kedudukan → objek → markah → jumlah

Baca kedudukan pundi: huruf lajur dahulu, kemudian nombor baris. Cari objek dan markahnya dalam jadual. Tambah semua markah. Untuk mencari petak daripada markah, kira markah yang kurang, cari objeknya, kemudian baca kedudukannya.

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